Die Entwickler der überwiegend für Spiele eingesetzen Manipulationssoftware Cheat Engine haben heute Version 6.8.2 ihres beliebten Mogel-Tools veröffentlicht.

Im Changelog finden sich überwiegend Fehlerbehebungen und Anpassungen im Hintergrund. Die neue Version kann bisher nur über das GitHub-Repository heruntergeladen werden. Die automatische Update-Funktionalität des Tools erkennt die neue Version 6.8.2 noch nicht.

Vorsicht bei der Installation: Das Setup-Tool von Cheat Engine möchte euch Avast Antivirus und anderen Mist andrehen, hier unbedingt die Häkchen entfernen - sonst ist euer Rechner ganz schnell voll mit Blobware.

Changelog - Cheat Engine 6.8.2

Fixes:
Disassembler: Several disassembler instructions had a comma too many or too few, fixed those
Disassembler: Fixed the description for ret #
Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction
Assembler: Fixed assembling reg*2/4/8+unquotedsymbol
Plugin: Fixed the SDK for C plugins that use the disassembler callback
Hotkeys: Fixed the attach to foreground hotkey
Memory Scan: Fixed the percentage scan
Memory Scan: Fixed a rare situation that could cause an error
Memory Scan: Simple values now works with groupscan
Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done
Fill Memory: Now allows 64-bit addresses
Structure Dissect: Fixed the popupmenu “change type” so it now affects all selected entries instead of just the first
PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes
GUI: Fixed and restored the DPI Aware option in setting
GUI: Some DPI fixes/adjustments here and there
Graphical Memory view: Fixed DPI issues
Symbolhandler: When the symbolhandler now waits till it’s done, it won’t wait for the structures to be parsed anymore

Additions and changes:
Lua Engine: Added autocomplete
DLL injection: On DLL injection failure CE tries to fall back on forced injection methods
Assembler: Added multibyte NOP
Plugins: Plugins can now have side dll’s that are statically linked in their own folder (Windows 7 with updates and later)
Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers
Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn’t)
Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints)
Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts)
Disassembler: The comments now show multiple parameters
Pointerscan: Add option to allow negative offset scanning
Pointerscan: Add extra types to the display
Advanced Options/CodeList: Now uses symbolnames
Tutorial Game: Added a levelskip option when you’ve solved a step
Tutorial Game: Added a secondary test
Compare memory: Added a limit to the number of address values shown per row (can be changed)
Address List: When the option to deactivate children is set, the children will get deactivated first
Memory Scan: Add a lua script in autorun that lets you specify which module to scan

Lua:
ExecuteCodeEx(Let’s you execute code in the target and pass parameters)
Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols)
Added addModule and deleteModule to the symbollist class
Added the ModuleLoader class which can force load dll’s
Fixed endUpdate for the listview